x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r42309711 = x;
double r42309712 = y;
double r42309713 = z;
double r42309714 = r42309712 * r42309713;
double r42309715 = r42309711 - r42309714;
return r42309715;
}
double f(double x, double y, double z) {
double r42309716 = x;
double r42309717 = y;
double r42309718 = z;
double r42309719 = r42309717 * r42309718;
double r42309720 = r42309716 - r42309719;
return r42309720;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))