\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r31355040 = x;
double r31355041 = y;
double r31355042 = r31355040 + r31355041;
double r31355043 = 2.0;
double r31355044 = r31355040 * r31355043;
double r31355045 = r31355044 * r31355041;
double r31355046 = r31355042 / r31355045;
return r31355046;
}
double f(double x, double y) {
double r31355047 = 0.5;
double r31355048 = y;
double r31355049 = r31355047 / r31355048;
double r31355050 = x;
double r31355051 = r31355047 / r31355050;
double r31355052 = r31355049 + r31355051;
return r31355052;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))