\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r2821032 = x;
double r2821033 = y;
double r2821034 = r2821032 + r2821033;
double r2821035 = z;
double r2821036 = 1.0;
double r2821037 = r2821035 + r2821036;
double r2821038 = r2821034 * r2821037;
return r2821038;
}
double f(double x, double y, double z) {
double r2821039 = x;
double r2821040 = y;
double r2821041 = r2821039 + r2821040;
double r2821042 = z;
double r2821043 = 1.0;
double r2821044 = r2821042 + r2821043;
double r2821045 = r2821041 * r2821044;
return r2821045;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))