\frac{x}{y \cdot y}\frac{\frac{x}{y}}{y}double f(double x, double y) {
double r24216159 = x;
double r24216160 = y;
double r24216161 = r24216160 * r24216160;
double r24216162 = r24216159 / r24216161;
return r24216162;
}
double f(double x, double y) {
double r24216163 = x;
double r24216164 = y;
double r24216165 = r24216163 / r24216164;
double r24216166 = r24216165 / r24216164;
return r24216166;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.3
rmApplied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))