1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r15274646 = 1.0;
double r15274647 = 4.0;
double r15274648 = x;
double r15274649 = y;
double r15274650 = 0.75;
double r15274651 = r15274649 * r15274650;
double r15274652 = r15274648 + r15274651;
double r15274653 = z;
double r15274654 = r15274652 - r15274653;
double r15274655 = r15274647 * r15274654;
double r15274656 = r15274655 / r15274649;
double r15274657 = r15274646 + r15274656;
return r15274657;
}
double f(double x, double y, double z) {
double r15274658 = 4.0;
double r15274659 = x;
double r15274660 = y;
double r15274661 = r15274659 / r15274660;
double r15274662 = z;
double r15274663 = r15274662 / r15274660;
double r15274664 = r15274661 - r15274663;
double r15274665 = fma(r15274658, r15274664, r15274658);
return r15274665;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))