Average Error: 0.0 → 0.0
Time: 14.8s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r13465284 = x;
        double r13465285 = y;
        double r13465286 = r13465285 - r13465284;
        double r13465287 = z;
        double r13465288 = r13465286 * r13465287;
        double r13465289 = r13465284 + r13465288;
        return r13465289;
}

double f(double x, double y, double z) {
        double r13465290 = x;
        double r13465291 = y;
        double r13465292 = r13465291 - r13465290;
        double r13465293 = z;
        double r13465294 = r13465292 * r13465293;
        double r13465295 = r13465290 + r13465294;
        return r13465295;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019174 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))