x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r9478430 = x;
double r9478431 = r9478430 * r9478430;
double r9478432 = y;
double r9478433 = 4.0;
double r9478434 = r9478432 * r9478433;
double r9478435 = z;
double r9478436 = r9478434 * r9478435;
double r9478437 = r9478431 - r9478436;
return r9478437;
}
double f(double x, double y, double z) {
double r9478438 = x;
double r9478439 = r9478438 * r9478438;
double r9478440 = y;
double r9478441 = 4.0;
double r9478442 = r9478440 * r9478441;
double r9478443 = z;
double r9478444 = r9478442 * r9478443;
double r9478445 = r9478439 - r9478444;
return r9478445;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))