\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r11553970 = x;
double r11553971 = y;
double r11553972 = sin(r11553971);
double r11553973 = r11553970 + r11553972;
double r11553974 = z;
double r11553975 = cos(r11553971);
double r11553976 = r11553974 * r11553975;
double r11553977 = r11553973 + r11553976;
return r11553977;
}
double f(double x, double y, double z) {
double r11553978 = x;
double r11553979 = y;
double r11553980 = sin(r11553979);
double r11553981 = r11553978 + r11553980;
double r11553982 = z;
double r11553983 = cos(r11553979);
double r11553984 = cbrt(r11553983);
double r11553985 = r11553984 * r11553984;
double r11553986 = r11553982 * r11553985;
double r11553987 = r11553986 * r11553984;
double r11553988 = r11553981 + r11553987;
return r11553988;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*r*0.3
Final simplification0.3
herbie shell --seed 2019174
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))