x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r11112080 = x;
double r11112081 = y;
double r11112082 = r11112080 * r11112081;
double r11112083 = z;
double r11112084 = t;
double r11112085 = r11112083 * r11112084;
double r11112086 = r11112082 + r11112085;
return r11112086;
}
double f(double x, double y, double z, double t) {
double r11112087 = x;
double r11112088 = y;
double r11112089 = r11112087 * r11112088;
double r11112090 = z;
double r11112091 = t;
double r11112092 = r11112090 * r11112091;
double r11112093 = r11112089 + r11112092;
return r11112093;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))