\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 12060 \cdot \frac{x - y}{z - t} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r61759471 = 60.0;
double r61759472 = x;
double r61759473 = y;
double r61759474 = r61759472 - r61759473;
double r61759475 = r61759471 * r61759474;
double r61759476 = z;
double r61759477 = t;
double r61759478 = r61759476 - r61759477;
double r61759479 = r61759475 / r61759478;
double r61759480 = a;
double r61759481 = 120.0;
double r61759482 = r61759480 * r61759481;
double r61759483 = r61759479 + r61759482;
return r61759483;
}
double f(double x, double y, double z, double t, double a) {
double r61759484 = 60.0;
double r61759485 = x;
double r61759486 = y;
double r61759487 = r61759485 - r61759486;
double r61759488 = z;
double r61759489 = t;
double r61759490 = r61759488 - r61759489;
double r61759491 = r61759487 / r61759490;
double r61759492 = r61759484 * r61759491;
double r61759493 = a;
double r61759494 = 120.0;
double r61759495 = r61759493 * r61759494;
double r61759496 = r61759492 + r61759495;
return r61759496;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019174
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))