\frac{x + y}{y + y}\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}double f(double x, double y) {
double r53034503 = x;
double r53034504 = y;
double r53034505 = r53034503 + r53034504;
double r53034506 = r53034504 + r53034504;
double r53034507 = r53034505 / r53034506;
return r53034507;
}
double f(double x, double y) {
double r53034508 = 0.5;
double r53034509 = x;
double r53034510 = y;
double r53034511 = r53034509 / r53034510;
double r53034512 = r53034508 * r53034511;
double r53034513 = r53034512 + r53034508;
return r53034513;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))