Average Error: 0.0 → 0.0
Time: 6.0s
Precision: 64
\[x - y \cdot z\]
\[x - y \cdot z\]
x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
        double r49918889 = x;
        double r49918890 = y;
        double r49918891 = z;
        double r49918892 = r49918890 * r49918891;
        double r49918893 = r49918889 - r49918892;
        return r49918893;
}

double f(double x, double y, double z) {
        double r49918894 = x;
        double r49918895 = y;
        double r49918896 = z;
        double r49918897 = r49918895 * r49918896;
        double r49918898 = r49918894 - r49918897;
        return r49918898;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot z\]

Reproduce

herbie shell --seed 2019174 
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))