x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r49918889 = x;
double r49918890 = y;
double r49918891 = z;
double r49918892 = r49918890 * r49918891;
double r49918893 = r49918889 - r49918892;
return r49918893;
}
double f(double x, double y, double z) {
double r49918894 = x;
double r49918895 = y;
double r49918896 = z;
double r49918897 = r49918895 * r49918896;
double r49918898 = r49918894 - r49918897;
return r49918898;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))