1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 4double f(double x, double y, double z) {
double r20579576 = 1.0;
double r20579577 = 4.0;
double r20579578 = x;
double r20579579 = y;
double r20579580 = 0.75;
double r20579581 = r20579579 * r20579580;
double r20579582 = r20579578 + r20579581;
double r20579583 = z;
double r20579584 = r20579582 - r20579583;
double r20579585 = r20579577 * r20579584;
double r20579586 = r20579585 / r20579579;
double r20579587 = r20579576 + r20579586;
return r20579587;
}
double f(double x, double y, double z) {
double r20579588 = 4.0;
double r20579589 = x;
double r20579590 = y;
double r20579591 = r20579589 / r20579590;
double r20579592 = z;
double r20579593 = r20579592 / r20579590;
double r20579594 = r20579591 - r20579593;
double r20579595 = r20579588 * r20579594;
double r20579596 = r20579595 + r20579588;
return r20579596;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))