1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2double f(double x, double y, double z) {
double r19321838 = 1.0;
double r19321839 = 4.0;
double r19321840 = x;
double r19321841 = y;
double r19321842 = 0.25;
double r19321843 = r19321841 * r19321842;
double r19321844 = r19321840 + r19321843;
double r19321845 = z;
double r19321846 = r19321844 - r19321845;
double r19321847 = r19321839 * r19321846;
double r19321848 = r19321847 / r19321841;
double r19321849 = r19321838 + r19321848;
return r19321849;
}
double f(double x, double y, double z) {
double r19321850 = 4.0;
double r19321851 = x;
double r19321852 = y;
double r19321853 = r19321851 / r19321852;
double r19321854 = z;
double r19321855 = r19321854 / r19321852;
double r19321856 = r19321853 - r19321855;
double r19321857 = r19321850 * r19321856;
double r19321858 = 2.0;
double r19321859 = r19321857 + r19321858;
return r19321859;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))