\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r101662 = x;
double r101663 = y;
double r101664 = r101662 * r101663;
double r101665 = z;
double r101666 = t;
double r101667 = r101665 * r101666;
double r101668 = r101664 + r101667;
double r101669 = a;
double r101670 = b;
double r101671 = r101669 * r101670;
double r101672 = r101668 + r101671;
double r101673 = c;
double r101674 = i;
double r101675 = r101673 * r101674;
double r101676 = r101672 + r101675;
return r101676;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r101677 = i;
double r101678 = c;
double r101679 = a;
double r101680 = b;
double r101681 = x;
double r101682 = y;
double r101683 = t;
double r101684 = z;
double r101685 = r101683 * r101684;
double r101686 = fma(r101681, r101682, r101685);
double r101687 = fma(r101679, r101680, r101686);
double r101688 = fma(r101677, r101678, r101687);
return r101688;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))