\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\left(d4 + \mathsf{fma}\left(d3, -1, d3 - d1\right)\right) \cdot d1 + \mathsf{fma}\left(1, d2, -d3\right) \cdot d1double f(double d1, double d2, double d3, double d4) {
double r388257 = d1;
double r388258 = d2;
double r388259 = r388257 * r388258;
double r388260 = d3;
double r388261 = r388257 * r388260;
double r388262 = r388259 - r388261;
double r388263 = d4;
double r388264 = r388263 * r388257;
double r388265 = r388262 + r388264;
double r388266 = r388257 * r388257;
double r388267 = r388265 - r388266;
return r388267;
}
double f(double d1, double d2, double d3, double d4) {
double r388268 = d4;
double r388269 = d3;
double r388270 = -1.0;
double r388271 = d1;
double r388272 = r388269 - r388271;
double r388273 = fma(r388269, r388270, r388272);
double r388274 = r388268 + r388273;
double r388275 = r388274 * r388271;
double r388276 = 1.0;
double r388277 = d2;
double r388278 = -r388269;
double r388279 = fma(r388276, r388277, r388278);
double r388280 = r388279 * r388271;
double r388281 = r388275 + r388280;
return r388281;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
rmApplied distribute-lft-in0.0
rmApplied *-un-lft-identity0.0
Applied *-un-lft-identity0.0
Applied prod-diff0.0
Applied associate--l+0.0
Applied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))