x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(4 \cdot y, -z, x\right)double f(double x, double y, double z) {
double r118654 = x;
double r118655 = y;
double r118656 = 4.0;
double r118657 = r118655 * r118656;
double r118658 = z;
double r118659 = r118657 * r118658;
double r118660 = r118654 - r118659;
return r118660;
}
double f(double x, double y, double z) {
double r118661 = 4.0;
double r118662 = y;
double r118663 = r118661 * r118662;
double r118664 = z;
double r118665 = -r118664;
double r118666 = x;
double r118667 = fma(r118663, r118665, r118666);
return r118667;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))