x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(z \cdot \left(-4\right), y, x \cdot x\right)double f(double x, double y, double z) {
double r131679 = x;
double r131680 = r131679 * r131679;
double r131681 = y;
double r131682 = 4.0;
double r131683 = r131681 * r131682;
double r131684 = z;
double r131685 = r131683 * r131684;
double r131686 = r131680 - r131685;
return r131686;
}
double f(double x, double y, double z) {
double r131687 = z;
double r131688 = 4.0;
double r131689 = -r131688;
double r131690 = r131687 * r131689;
double r131691 = y;
double r131692 = x;
double r131693 = r131692 * r131692;
double r131694 = fma(r131690, r131691, r131693);
return r131694;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))