\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r103857 = x;
double r103858 = y;
double r103859 = sin(r103858);
double r103860 = r103857 + r103859;
double r103861 = z;
double r103862 = cos(r103858);
double r103863 = r103861 * r103862;
double r103864 = r103860 + r103863;
return r103864;
}
double f(double x, double y, double z) {
double r103865 = y;
double r103866 = cos(r103865);
double r103867 = z;
double r103868 = x;
double r103869 = sin(r103865);
double r103870 = r103868 + r103869;
double r103871 = fma(r103866, r103867, r103870);
return r103871;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))