x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, \left(-t\right) \cdot z\right)double f(double x, double y, double z, double t) {
double r88134 = x;
double r88135 = y;
double r88136 = r88134 * r88135;
double r88137 = z;
double r88138 = t;
double r88139 = r88137 * r88138;
double r88140 = r88136 - r88139;
return r88140;
}
double f(double x, double y, double z, double t) {
double r88141 = x;
double r88142 = y;
double r88143 = t;
double r88144 = -r88143;
double r88145 = z;
double r88146 = r88144 * r88145;
double r88147 = fma(r88141, r88142, r88146);
return r88147;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))