\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r169605 = x;
double r169606 = y;
double r169607 = r169605 * r169606;
double r169608 = z;
double r169609 = t;
double r169610 = r169608 * r169609;
double r169611 = r169607 + r169610;
double r169612 = a;
double r169613 = b;
double r169614 = r169612 * r169613;
double r169615 = r169611 + r169614;
double r169616 = c;
double r169617 = i;
double r169618 = r169616 * r169617;
double r169619 = r169615 + r169618;
return r169619;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r169620 = i;
double r169621 = c;
double r169622 = a;
double r169623 = b;
double r169624 = x;
double r169625 = y;
double r169626 = t;
double r169627 = z;
double r169628 = r169626 * r169627;
double r169629 = fma(r169624, r169625, r169628);
double r169630 = fma(r169622, r169623, r169629);
double r169631 = fma(r169620, r169621, r169630);
return r169631;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))