\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r591811 = 4.0;
double r591812 = x;
double r591813 = y;
double r591814 = r591812 - r591813;
double r591815 = z;
double r591816 = 0.5;
double r591817 = r591815 * r591816;
double r591818 = r591814 - r591817;
double r591819 = r591811 * r591818;
double r591820 = r591819 / r591815;
return r591820;
}
double f(double x, double y, double z) {
double r591821 = 4.0;
double r591822 = x;
double r591823 = z;
double r591824 = r591822 / r591823;
double r591825 = y;
double r591826 = r591825 / r591823;
double r591827 = r591824 - r591826;
double r591828 = 2.0;
double r591829 = -r591828;
double r591830 = fma(r591821, r591827, r591829);
return r591830;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))