\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r479916 = x;
double r479917 = y;
double r479918 = z;
double r479919 = t;
double r479920 = r479918 * r479919;
double r479921 = r479917 - r479920;
double r479922 = r479916 / r479921;
return r479922;
}
double f(double x, double y, double z, double t) {
double r479923 = x;
double r479924 = y;
double r479925 = z;
double r479926 = t;
double r479927 = r479925 * r479926;
double r479928 = r479924 - r479927;
double r479929 = r479923 / r479928;
return r479929;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))