\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\frac{z}{t} \cdot \frac{z}{t} + \frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\frac{\sqrt[3]{y}}{\frac{x}{y}}} \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)double f(double x, double y, double z, double t) {
double r435772 = x;
double r435773 = r435772 * r435772;
double r435774 = y;
double r435775 = r435774 * r435774;
double r435776 = r435773 / r435775;
double r435777 = z;
double r435778 = r435777 * r435777;
double r435779 = t;
double r435780 = r435779 * r435779;
double r435781 = r435778 / r435780;
double r435782 = r435776 + r435781;
return r435782;
}
double f(double x, double y, double z, double t) {
double r435783 = z;
double r435784 = t;
double r435785 = r435783 / r435784;
double r435786 = r435785 * r435785;
double r435787 = x;
double r435788 = cbrt(r435787);
double r435789 = y;
double r435790 = cbrt(r435789);
double r435791 = r435788 / r435790;
double r435792 = r435787 / r435789;
double r435793 = r435790 / r435792;
double r435794 = r435788 / r435793;
double r435795 = r435794 * r435791;
double r435796 = r435791 * r435795;
double r435797 = r435786 + r435796;
return r435797;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.9 |
|---|---|
| Target | 0.4 |
| Herbie | 0.9 |
Initial program 33.9
Simplified13.1
Taylor expanded around 0 33.9
Simplified0.4
rmApplied add-cube-cbrt0.8
Applied add-cube-cbrt0.9
Applied times-frac0.9
Applied associate-*r*0.9
Simplified0.9
Final simplification0.9
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))