1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x + \left(-z\right)}{y}, 4\right)double f(double x, double y, double z) {
double r150759 = 1.0;
double r150760 = 4.0;
double r150761 = x;
double r150762 = y;
double r150763 = 0.75;
double r150764 = r150762 * r150763;
double r150765 = r150761 + r150764;
double r150766 = z;
double r150767 = r150765 - r150766;
double r150768 = r150760 * r150767;
double r150769 = r150768 / r150762;
double r150770 = r150759 + r150769;
return r150770;
}
double f(double x, double y, double z) {
double r150771 = 4.0;
double r150772 = x;
double r150773 = z;
double r150774 = -r150773;
double r150775 = r150772 + r150774;
double r150776 = y;
double r150777 = r150775 / r150776;
double r150778 = fma(r150771, r150777, r150771);
return r150778;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))