1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x + \left(-z\right)}{y}, 4, 2\right)double f(double x, double y, double z) {
double r164664 = 1.0;
double r164665 = 4.0;
double r164666 = x;
double r164667 = y;
double r164668 = 0.25;
double r164669 = r164667 * r164668;
double r164670 = r164666 + r164669;
double r164671 = z;
double r164672 = r164670 - r164671;
double r164673 = r164665 * r164672;
double r164674 = r164673 / r164667;
double r164675 = r164664 + r164674;
return r164675;
}
double f(double x, double y, double z) {
double r164676 = x;
double r164677 = z;
double r164678 = -r164677;
double r164679 = r164676 + r164678;
double r164680 = y;
double r164681 = r164679 / r164680;
double r164682 = 4.0;
double r164683 = 2.0;
double r164684 = fma(r164681, r164682, r164683);
return r164684;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))