x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r97880 = x;
double r97881 = y;
double r97882 = r97880 * r97881;
double r97883 = z;
double r97884 = t;
double r97885 = r97883 * r97884;
double r97886 = r97882 - r97885;
return r97886;
}
double f(double x, double y, double z, double t) {
double r97887 = x;
double r97888 = y;
double r97889 = r97887 * r97888;
double r97890 = z;
double r97891 = t;
double r97892 = r97890 * r97891;
double r97893 = r97889 - r97892;
return r97893;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))