1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r271195 = 1.0;
double r271196 = 4.0;
double r271197 = x;
double r271198 = y;
double r271199 = 0.25;
double r271200 = r271198 * r271199;
double r271201 = r271197 + r271200;
double r271202 = z;
double r271203 = r271201 - r271202;
double r271204 = r271196 * r271203;
double r271205 = r271204 / r271198;
double r271206 = r271195 + r271205;
return r271206;
}
double f(double x, double y, double z) {
double r271207 = 2.0;
double r271208 = 4.0;
double r271209 = x;
double r271210 = y;
double r271211 = r271209 / r271210;
double r271212 = z;
double r271213 = r271212 / r271210;
double r271214 = r271211 - r271213;
double r271215 = r271208 * r271214;
double r271216 = r271207 + r271215;
return r271216;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))