x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r9531557 = x;
double r9531558 = y;
double r9531559 = 4.0;
double r9531560 = r9531558 * r9531559;
double r9531561 = z;
double r9531562 = r9531560 * r9531561;
double r9531563 = r9531557 - r9531562;
return r9531563;
}
double f(double x, double y, double z) {
double r9531564 = x;
double r9531565 = 4.0;
double r9531566 = y;
double r9531567 = r9531565 * r9531566;
double r9531568 = z;
double r9531569 = r9531567 * r9531568;
double r9531570 = r9531564 - r9531569;
return r9531570;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))