x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8787749 = x;
double r8787750 = y;
double r8787751 = r8787750 * r8787750;
double r8787752 = r8787749 - r8787751;
return r8787752;
}
double f(double x, double y) {
double r8787753 = x;
double r8787754 = y;
double r8787755 = r8787754 * r8787754;
double r8787756 = r8787753 - r8787755;
return r8787756;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))