\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r30590874 = x;
double r30590875 = y;
double r30590876 = z;
double r30590877 = t;
double r30590878 = r30590876 * r30590877;
double r30590879 = r30590875 - r30590878;
double r30590880 = r30590874 / r30590879;
return r30590880;
}
double f(double x, double y, double z, double t) {
double r30590881 = x;
double r30590882 = y;
double r30590883 = z;
double r30590884 = t;
double r30590885 = r30590883 * r30590884;
double r30590886 = r30590882 - r30590885;
double r30590887 = r30590881 / r30590886;
return r30590887;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))