Average Error: 0.0 → 0.0
Time: 5.1s
Precision: 64
\[x - y \cdot z\]
\[x - z \cdot y\]
x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
        double r28933000 = x;
        double r28933001 = y;
        double r28933002 = z;
        double r28933003 = r28933001 * r28933002;
        double r28933004 = r28933000 - r28933003;
        return r28933004;
}

double f(double x, double y, double z) {
        double r28933005 = x;
        double r28933006 = z;
        double r28933007 = y;
        double r28933008 = r28933006 * r28933007;
        double r28933009 = r28933005 - r28933008;
        return r28933009;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - z \cdot y\]

Reproduce

herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))