x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r28933000 = x;
double r28933001 = y;
double r28933002 = z;
double r28933003 = r28933001 * r28933002;
double r28933004 = r28933000 - r28933003;
return r28933004;
}
double f(double x, double y, double z) {
double r28933005 = x;
double r28933006 = z;
double r28933007 = y;
double r28933008 = r28933006 * r28933007;
double r28933009 = r28933005 - r28933008;
return r28933009;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))