0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r140659 = 0.5;
double r140660 = x;
double r140661 = r140660 * r140660;
double r140662 = y;
double r140663 = r140661 - r140662;
double r140664 = r140659 * r140663;
return r140664;
}
double f(double x, double y) {
double r140665 = x;
double r140666 = y;
double r140667 = -r140666;
double r140668 = fma(r140665, r140665, r140667);
double r140669 = 0.5;
double r140670 = r140668 * r140669;
return r140670;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))