2 \cdot \left(x \cdot x - x \cdot y\right)
\left(\left(x - y\right) \cdot 2\right) \cdot x
double f(double x, double y) {
double r19408976 = 2.0;
double r19408977 = x;
double r19408978 = r19408977 * r19408977;
double r19408979 = y;
double r19408980 = r19408977 * r19408979;
double r19408981 = r19408978 - r19408980;
double r19408982 = r19408976 * r19408981;
return r19408982;
}
double f(double x, double y) {
double r19408983 = x;
double r19408984 = y;
double r19408985 = r19408983 - r19408984;
double r19408986 = 2.0;
double r19408987 = r19408985 * r19408986;
double r19408988 = r19408987 * r19408983;
return r19408988;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))