\frac{x - y}{x + y}\frac{\frac{x}{y + x} \cdot \left(\frac{x}{y + x} \cdot \frac{x}{y + x}\right) - \left(\frac{y}{y + x} \cdot \frac{y}{y + x}\right) \cdot \frac{y}{y + x}}{\frac{x}{y + x} \cdot \frac{x}{y + x} + \left(\frac{x}{y + x} + \frac{y}{y + x}\right) \cdot \frac{y}{y + x}}double f(double x, double y) {
double r39783986 = x;
double r39783987 = y;
double r39783988 = r39783986 - r39783987;
double r39783989 = r39783986 + r39783987;
double r39783990 = r39783988 / r39783989;
return r39783990;
}
double f(double x, double y) {
double r39783991 = x;
double r39783992 = y;
double r39783993 = r39783992 + r39783991;
double r39783994 = r39783991 / r39783993;
double r39783995 = r39783994 * r39783994;
double r39783996 = r39783994 * r39783995;
double r39783997 = r39783992 / r39783993;
double r39783998 = r39783997 * r39783997;
double r39783999 = r39783998 * r39783997;
double r39784000 = r39783996 - r39783999;
double r39784001 = r39783994 + r39783997;
double r39784002 = r39784001 * r39783997;
double r39784003 = r39783995 + r39784002;
double r39784004 = r39784000 / r39784003;
return r39784004;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied div-sub0.0
rmApplied flip3--0.0
Simplified0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019174
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))