x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\left(x \cdot x - z \cdot \left(\left(y \cdot 4\right) \cdot z\right)\right) - \left(4 \cdot \left(-y\right)\right) \cdot t
double f(double x, double y, double z, double t) {
double r30866219 = x;
double r30866220 = r30866219 * r30866219;
double r30866221 = y;
double r30866222 = 4.0;
double r30866223 = r30866221 * r30866222;
double r30866224 = z;
double r30866225 = r30866224 * r30866224;
double r30866226 = t;
double r30866227 = r30866225 - r30866226;
double r30866228 = r30866223 * r30866227;
double r30866229 = r30866220 - r30866228;
return r30866229;
}
double f(double x, double y, double z, double t) {
double r30866230 = x;
double r30866231 = r30866230 * r30866230;
double r30866232 = z;
double r30866233 = y;
double r30866234 = 4.0;
double r30866235 = r30866233 * r30866234;
double r30866236 = r30866235 * r30866232;
double r30866237 = r30866232 * r30866236;
double r30866238 = r30866231 - r30866237;
double r30866239 = -r30866233;
double r30866240 = r30866234 * r30866239;
double r30866241 = t;
double r30866242 = r30866240 * r30866241;
double r30866243 = r30866238 - r30866242;
return r30866243;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.0 |
|---|---|
| Target | 6.0 |
| Herbie | 0.1 |
Initial program 6.0
rmApplied sub-neg6.0
Applied distribute-lft-in6.0
Applied associate--r+6.0
rmApplied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2019174
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))