\left(d1 \cdot 3 + d1 \cdot d2\right) + d1 \cdot d3
\mathsf{fma}\left(d1, 3, d1 \cdot d2\right) + d1 \cdot d3double f(double d1, double d2, double d3) {
double r21104062 = d1;
double r21104063 = 3.0;
double r21104064 = r21104062 * r21104063;
double r21104065 = d2;
double r21104066 = r21104062 * r21104065;
double r21104067 = r21104064 + r21104066;
double r21104068 = d3;
double r21104069 = r21104062 * r21104068;
double r21104070 = r21104067 + r21104069;
return r21104070;
}
double f(double d1, double d2, double d3) {
double r21104071 = d1;
double r21104072 = 3.0;
double r21104073 = d2;
double r21104074 = r21104071 * r21104073;
double r21104075 = fma(r21104071, r21104072, r21104074);
double r21104076 = d3;
double r21104077 = r21104071 * r21104076;
double r21104078 = r21104075 + r21104077;
return r21104078;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.0 |
Initial program 0.1
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath test3"
:herbie-target
(* d1 (+ (+ 3.0 d2) d3))
(+ (+ (* d1 3.0) (* d1 d2)) (* d1 d3)))