x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)x + \left(\left(y - x\right) \cdot \left(6 \cdot \frac{2}{3}\right) + 6 \cdot \left(z \cdot \left(x - y\right)\right)\right)double f(double x, double y, double z) {
double r30783485 = x;
double r30783486 = y;
double r30783487 = r30783486 - r30783485;
double r30783488 = 6.0;
double r30783489 = r30783487 * r30783488;
double r30783490 = 2.0;
double r30783491 = 3.0;
double r30783492 = r30783490 / r30783491;
double r30783493 = z;
double r30783494 = r30783492 - r30783493;
double r30783495 = r30783489 * r30783494;
double r30783496 = r30783485 + r30783495;
return r30783496;
}
double f(double x, double y, double z) {
double r30783497 = x;
double r30783498 = y;
double r30783499 = r30783498 - r30783497;
double r30783500 = 6.0;
double r30783501 = 2.0;
double r30783502 = 3.0;
double r30783503 = r30783501 / r30783502;
double r30783504 = r30783500 * r30783503;
double r30783505 = r30783499 * r30783504;
double r30783506 = z;
double r30783507 = r30783497 - r30783498;
double r30783508 = r30783506 * r30783507;
double r30783509 = r30783500 * r30783508;
double r30783510 = r30783505 + r30783509;
double r30783511 = r30783497 + r30783510;
return r30783511;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-lft-in0.2
Applied distribute-lft-in0.2
Taylor expanded around inf 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))