x \cdot \left(1 - y \cdot z\right)
\left(1 - y \cdot z\right) \cdot x
double f(double x, double y, double z) {
double r31927272 = x;
double r31927273 = 1.0;
double r31927274 = y;
double r31927275 = z;
double r31927276 = r31927274 * r31927275;
double r31927277 = r31927273 - r31927276;
double r31927278 = r31927272 * r31927277;
return r31927278;
}
double f(double x, double y, double z) {
double r31927279 = 1.0;
double r31927280 = y;
double r31927281 = z;
double r31927282 = r31927280 * r31927281;
double r31927283 = r31927279 - r31927282;
double r31927284 = x;
double r31927285 = r31927283 * r31927284;
return r31927285;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.2
rmApplied *-commutative3.2
Final simplification3.2
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
(* x (- 1.0 (* y z))))