x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right) + \mathsf{fma}\left(-z, y \cdot 4, z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r22951638 = x;
double r22951639 = r22951638 * r22951638;
double r22951640 = y;
double r22951641 = 4.0;
double r22951642 = r22951640 * r22951641;
double r22951643 = z;
double r22951644 = r22951642 * r22951643;
double r22951645 = r22951639 - r22951644;
return r22951645;
}
double f(double x, double y, double z) {
double r22951646 = x;
double r22951647 = z;
double r22951648 = y;
double r22951649 = 4.0;
double r22951650 = r22951648 * r22951649;
double r22951651 = r22951647 * r22951650;
double r22951652 = -r22951651;
double r22951653 = fma(r22951646, r22951646, r22951652);
double r22951654 = -r22951647;
double r22951655 = fma(r22951654, r22951650, r22951651);
double r22951656 = r22951653 + r22951655;
return r22951656;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied prod-diff0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))