Average Error: 0.1 → 0.1
Time: 1.0m
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r46252813 = x;
        double r46252814 = y;
        double r46252815 = cos(r46252814);
        double r46252816 = r46252813 + r46252815;
        double r46252817 = z;
        double r46252818 = sin(r46252814);
        double r46252819 = r46252817 * r46252818;
        double r46252820 = r46252816 - r46252819;
        return r46252820;
}

double f(double x, double y, double z) {
        double r46252821 = x;
        double r46252822 = y;
        double r46252823 = cos(r46252822);
        double r46252824 = r46252821 + r46252823;
        double r46252825 = z;
        double r46252826 = sin(r46252822);
        double r46252827 = r46252825 * r46252826;
        double r46252828 = r46252824 - r46252827;
        return r46252828;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  (- (+ x (cos y)) (* z (sin y))))