\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r20659674 = x;
double r20659675 = y;
double r20659676 = sin(r20659675);
double r20659677 = r20659674 + r20659676;
double r20659678 = z;
double r20659679 = cos(r20659675);
double r20659680 = r20659678 * r20659679;
double r20659681 = r20659677 + r20659680;
return r20659681;
}
double f(double x, double y, double z) {
double r20659682 = y;
double r20659683 = cos(r20659682);
double r20659684 = z;
double r20659685 = x;
double r20659686 = sin(r20659682);
double r20659687 = r20659685 + r20659686;
double r20659688 = fma(r20659683, r20659684, r20659687);
return r20659688;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))