x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r18124922 = x;
double r18124923 = y;
double r18124924 = r18124922 * r18124923;
double r18124925 = z;
double r18124926 = t;
double r18124927 = r18124925 * r18124926;
double r18124928 = r18124924 + r18124927;
return r18124928;
}
double f(double x, double y, double z, double t) {
double r18124929 = x;
double r18124930 = y;
double r18124931 = z;
double r18124932 = t;
double r18124933 = r18124931 * r18124932;
double r18124934 = fma(r18124929, r18124930, r18124933);
return r18124934;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))