x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r14212488 = x;
double r14212489 = y;
double r14212490 = r14212488 * r14212489;
double r14212491 = z;
double r14212492 = t;
double r14212493 = r14212491 * r14212492;
double r14212494 = r14212490 - r14212493;
return r14212494;
}
double f(double x, double y, double z, double t) {
double r14212495 = x;
double r14212496 = y;
double r14212497 = z;
double r14212498 = t;
double r14212499 = r14212497 * r14212498;
double r14212500 = -r14212499;
double r14212501 = fma(r14212495, r14212496, r14212500);
return r14212501;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))