\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r18036321 = x;
double r18036322 = y;
double r18036323 = r18036321 * r18036322;
double r18036324 = z;
double r18036325 = t;
double r18036326 = r18036324 * r18036325;
double r18036327 = r18036323 + r18036326;
double r18036328 = a;
double r18036329 = b;
double r18036330 = r18036328 * r18036329;
double r18036331 = r18036327 + r18036330;
double r18036332 = c;
double r18036333 = i;
double r18036334 = r18036332 * r18036333;
double r18036335 = r18036331 + r18036334;
return r18036335;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r18036336 = i;
double r18036337 = c;
double r18036338 = a;
double r18036339 = b;
double r18036340 = x;
double r18036341 = y;
double r18036342 = z;
double r18036343 = t;
double r18036344 = r18036342 * r18036343;
double r18036345 = fma(r18036340, r18036341, r18036344);
double r18036346 = fma(r18036338, r18036339, r18036345);
double r18036347 = fma(r18036336, r18036337, r18036346);
return r18036347;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))