\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r196430897 = 4.0;
double r196430898 = x;
double r196430899 = y;
double r196430900 = r196430898 - r196430899;
double r196430901 = z;
double r196430902 = 0.5;
double r196430903 = r196430901 * r196430902;
double r196430904 = r196430900 - r196430903;
double r196430905 = r196430897 * r196430904;
double r196430906 = r196430905 / r196430901;
return r196430906;
}
double f(double x, double y, double z) {
double r196430907 = x;
double r196430908 = z;
double r196430909 = r196430907 / r196430908;
double r196430910 = y;
double r196430911 = r196430910 / r196430908;
double r196430912 = r196430909 - r196430911;
double r196430913 = 0.5;
double r196430914 = r196430912 - r196430913;
double r196430915 = 4.0;
double r196430916 = r196430914 * r196430915;
return r196430916;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))