\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(a, 120, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r145155793 = 60.0;
double r145155794 = x;
double r145155795 = y;
double r145155796 = r145155794 - r145155795;
double r145155797 = r145155793 * r145155796;
double r145155798 = z;
double r145155799 = t;
double r145155800 = r145155798 - r145155799;
double r145155801 = r145155797 / r145155800;
double r145155802 = a;
double r145155803 = 120.0;
double r145155804 = r145155802 * r145155803;
double r145155805 = r145155801 + r145155804;
return r145155805;
}
double f(double x, double y, double z, double t, double a) {
double r145155806 = a;
double r145155807 = 120.0;
double r145155808 = 60.0;
double r145155809 = z;
double r145155810 = t;
double r145155811 = r145155809 - r145155810;
double r145155812 = x;
double r145155813 = y;
double r145155814 = r145155812 - r145155813;
double r145155815 = r145155811 / r145155814;
double r145155816 = r145155808 / r145155815;
double r145155817 = fma(r145155806, r145155807, r145155816);
return r145155817;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))