x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r92672079 = x;
double r92672080 = y;
double r92672081 = z;
double r92672082 = r92672080 * r92672081;
double r92672083 = r92672079 - r92672082;
return r92672083;
}
double f(double x, double y, double z) {
double r92672084 = x;
double r92672085 = y;
double r92672086 = z;
double r92672087 = r92672085 * r92672086;
double r92672088 = r92672084 - r92672087;
return r92672088;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))