Average Error: 0.0 → 0.0
Time: 5.3s
Precision: 64
\[x - y \cdot z\]
\[x - y \cdot z\]
x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
        double r92672079 = x;
        double r92672080 = y;
        double r92672081 = z;
        double r92672082 = r92672080 * r92672081;
        double r92672083 = r92672079 - r92672082;
        return r92672083;
}

double f(double x, double y, double z) {
        double r92672084 = x;
        double r92672085 = y;
        double r92672086 = z;
        double r92672087 = r92672085 * r92672086;
        double r92672088 = r92672084 - r92672087;
        return r92672088;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot z\]

Reproduce

herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))