x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 6.014499375936089855166656281444919682607 \cdot 10^{305}:\\
\;\;\;\;x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r85558475 = x;
double r85558476 = r85558475 * r85558475;
double r85558477 = y;
double r85558478 = 4.0;
double r85558479 = r85558477 * r85558478;
double r85558480 = z;
double r85558481 = r85558480 * r85558480;
double r85558482 = t;
double r85558483 = r85558481 - r85558482;
double r85558484 = r85558479 * r85558483;
double r85558485 = r85558476 - r85558484;
return r85558485;
}
double f(double x, double y, double z, double t) {
double r85558486 = z;
double r85558487 = r85558486 * r85558486;
double r85558488 = 6.01449937593609e+305;
bool r85558489 = r85558487 <= r85558488;
double r85558490 = x;
double r85558491 = r85558490 * r85558490;
double r85558492 = y;
double r85558493 = 4.0;
double r85558494 = r85558492 * r85558493;
double r85558495 = t;
double r85558496 = r85558487 - r85558495;
double r85558497 = r85558494 * r85558496;
double r85558498 = r85558491 - r85558497;
double r85558499 = sqrt(r85558495);
double r85558500 = r85558486 + r85558499;
double r85558501 = r85558494 * r85558500;
double r85558502 = r85558486 - r85558499;
double r85558503 = r85558501 * r85558502;
double r85558504 = r85558491 - r85558503;
double r85558505 = r85558489 ? r85558498 : r85558504;
return r85558505;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.1 |
if (* z z) < 6.01449937593609e+305Initial program 0.1
if 6.01449937593609e+305 < (* z z) Initial program 62.8
rmApplied add-sqr-sqrt63.2
Applied difference-of-squares63.2
Applied associate-*r*31.6
Final simplification3.1
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))