\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r75821071 = x;
double r75821072 = y;
double r75821073 = r75821071 + r75821072;
double r75821074 = 2.0;
double r75821075 = r75821071 * r75821074;
double r75821076 = r75821075 * r75821072;
double r75821077 = r75821073 / r75821076;
return r75821077;
}
double f(double x, double y) {
double r75821078 = 0.5;
double r75821079 = y;
double r75821080 = r75821078 / r75821079;
double r75821081 = x;
double r75821082 = r75821078 / r75821081;
double r75821083 = r75821080 + r75821082;
return r75821083;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))